El juego de rol masivo en línea (MMORPG) más jugado en el mundo con más de 9 millones de suscriptores llegará a latinoamerica en el segundo semestre del 2008 según anunciaron sus creadores, Blizzard.
World of Warcraft revolucionó el mundo de los juegos en línea logrando atraer a millones de jugadores de todo el mundo a seguir la historia que arrancaron años antes con los famosos juegos de estrategia de la saga Warcraft.
La popularidad del juego hace posible que la empresa quiera expandirse al mercado latino sabiendo que actualmente hay muchas personas jugando en servidores de EEUU y Europa.
Este es uno de los primeros juegos de gran calibre en dar importancia al creciente mercado de habla hispana sin incluir a España.
Los precios y la lista de paises que van a tener el juego va a ser presentada en estos días por Bizzard.
Además estan armando un equipo de trabajo con gente que hable español (en EEUU) y van a basar los contenidos en la versión española pero traduciendo nuevamente varias partes para tener un acento más latino.
Cita:
IRVINE, Calif. – Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning, subscription-based massively multiplayer online role-playing game (MMORPG), is being prepared for release in Latin America. The Latin American localization will be based on the existing European Spanish version but will feature entirely re-recorded in-game speech. This new version of the game will be rolled out in select markets throughout Latin America starting in the first half of 2008 and will also be available to Spanish-speaking players in the US and Canada at that time.
A dedicated Spanish-speaking team is being assembled at the Blizzard Entertainment offices in Irvine, California and Austin, Texas to ensure that Spanish-speaking World of Warcraft players based in North and South America will receive high-quality 24/7 support in Spanish. Positions are currently open on the company's customer service, quality assurance, community relations, and web teams, and a new official website for the game's North and South America-based Spanish-speaking players is in development.
"Making World of Warcraft more accessible to gamers around the world has been a longstanding goal for us," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Spanish-speaking players on our North American realms have already shown a great deal of enthusiasm for the game, and we're pleased to be able to offer them a fully localized version."
Further details on pricing in local currencies for Latin American players, as well as country-specific availability, will be announced closer to release. Also closer to release, Blizzard will provide details on language-pack downloads and character-transfer options for existing Spanish-speaking players on the game's North American realms.
Since World of Warcraft launched in November 2004, it has quickly become the world's most popular MMORPG, with more than 10 million players worldwide. The game is currently available in English, French, German, Korean, European Spanish, and Simplified and Traditional Chinese. In addition to the forthcoming Latin American Spanish version, a Russian version is in development for Europe.
To keep pace with the continued growth of World of Warcraft and development of other games, Blizzard Entertainment is currently hiring for numerous open positions. More information on available career opportunities at the company, including positions on the US-based Spanish team, can be found at www.blizzard.com/jobopp.
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